Tuesday, May 15, 2007

WoW and Guilds Part 2

Aaron wrote a blog yesterday about WoW and guilds and I wanted to continue the discussion.

Aaron wrote: “A true guild is built in an environment where it is a necessity that each player contributes his/her talents and skills for the good of the whole and where it is of the utmost importance that each person has integrity, loyalty, good communication skills, and resilience”

This is very true when it comes to what a guild should be. World of Warcraft has taken the structure of a guild and preyed off of the need for purple. This has brought out the worst in people at times because of their own insatiable want for loot. I don’t question why WoW did it, the answer to that should be obvious; addiction. Guilds that form in WoW are typically confined to the structure of that game and that game only. There are many guilds out there that have been together for years and understand the way a guild has to function to be a multi gaming guild. A guild in World of Warcraft will have a much harder time trying to branch out into other games because the structure of other games will typically change as opposed to WoW which is not a dynamic environment.

I can tell from personal experience that going from a PvP game to an overwhelmingly PvE game is like trying to fit a square into a circle. If one wants to be a successful multi-gaming guild you have to understand the game you’re playing and truly understand your goals.

1 comment:

Anonymous said...

Guilds are based on fraternity; WoW is based on selfishness. Again, the square peg in the circle hole.